Classes that can get it 1
- Fighter · starter
A Fighter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Fighter
- Mana cost
- 7
- Damage
- 5+bonus_melee_ability_damage
- Type
- Melee attack
- Variant of
- Side Slash
- Game ID
SideSlash2
Raw game dataExactly as defined in data/abilities/fighter_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_SIDESLASH_NAME
- descABILITY_SIDESLASH2_DESC
- classFighter
graphics{1}
- animationquarterswipe
cost{2}
- infcantriptrue
- mana7
target{3}
- aoe_modecustom
custom_aoe[5]
- 0[1, 0]
- 1[0, -1]
- 2[0, 1]
- 3[1, 1]
- 4[1, -1]
- knockback_modecharacter_to_tile
damage_instance{2}
- damage5+bonus_melee_ability_damage
effects{1}
- Bruise2
- variant_ofSideSlash
- categoryfighter
- upgradeOfSideSlash