Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 3
- Damage
- 0
- Type
- Jump attack
- Variant of
- Buddy Up
- Game ID
BuddyUp2
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatejump_attack
meta{4}
- nameABILITY_BUDDYUP_NAME
- descABILITY_BUDDYUP2_DESC
- classMedic
- type_iconmovement
graphics{1}
- jump_attack_animationland
cost{2}
- mana3
- infcantriptrue
target{5}
- max_range20
- min_aoe0
- max_aoe0
- aoe_excludes_selftrue
- restrictions[must_be_moveable, must_be_adjacent_to_ally]
damage_instance{2}
- damage0
- typenone
- variant_ofBuddyUp
- categorymedic
- upgradeOfBuddyUp