Sourcemined
Hytale
ItemuncommonVerified on v0.7.2

Iron Helm

Overview

Quality
uncommon
Item level
20
Category
Armors
Durability
100
Kind
Item
Game ID
Armor_Iron_Head

Armor· Head

Physical resistance
5%
Projectile resistance
5%
Health
+9

How to get it

Craft

Armor Bench3 s

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 24

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone3 Kweebec Tier34.7%0.05
Zone4 Undead Tier14.7%0.05
Zone4 Encounters Tier14.7%0.05
Zone3 Trork Tier34.7%0.05
Zone3 Outlander Tier34.7%0.05
Zone3 Undead Tier34.7%0.05
Zone3 Encounters Tier34.7%0.05
Zone3 Encounters Tier44.5%0.04
Zone4 Undead Tier24.5%0.04
Zone4 Encounters Tier24.5%0.04
Zone3 Kweebec Tier21.1%0.01
Zone3 Outlander Tier21.1%0.01
Zone3 Undead Tier21.1%0.01
Zone3 Encounters Tier21.1%0.01
Zone2 Encounters Tier41.1%0.01
Zone3 Trork Tier21.1%0.01
Zone3 Kweebec Tier10.71%0.01
Zone3 Outlander Tier10.71%0.01
Zone3 Undead Tier10.71%0.01
Zone3 Encounters Tier10.71%0.01
Portals Oasis0.71%0.01
Zone2 Undead Tier30.71%0.01
Zone2 Encounters Tier30.71%0.01
Zone3 Trork Tier10.71%0.01

Head armor by tier

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Armor/Iron/Armor_Iron_Head.json and its parents
  • qualityUncommon
  • level20
  • categoryItems.Armors
  • categories[Items.Armors]
  • maxDurability100
  • iconIcons/ItemsGenerated/Armor_Iron_Head.png
  • armor{3}
    • slotHead
    • resistance{2}
      • Physical0.05
      • Projectile0.05
    • stats{1}
      • Health9
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Iron
        • qty9
      • 1{2}
        • idIngredient_Leather_Light
        • qty4
      • 2{2}
        • idIngredient_Fabric_Scrap_Linen
        • qty3
    • outputs[1]
      • 0{2}
        • idArmor_Iron_Head
        • qty1
    • bench{3}
      • idArmor_Bench
      • typeCrafting
      • categories[Armor_Head]
    • time3
  • hasIcontrue