Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Copper Helm

Overview

Quality
common
Item level
10
Category
Armors
Durability
80
Kind
Item
Game ID
Armor_Copper_Head

Armor· Head

Physical resistance
3.6%
Projectile resistance
3.6%
Health
+5

How to get it

Craft

Armor Bench3 s

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 31

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone3 Kweebec Tier14.7%0.05
Zone3 Outlander Tier14.7%0.05
Zone3 Undead Tier14.7%0.05
Zone3 Encounters Tier14.7%0.05
Portals Oasis4.7%0.05
Zone2 Undead Tier34.7%0.05
Zone2 Encounters Tier34.7%0.05
Zone3 Trork Tier14.7%0.05
Zone3 Kweebec Tier24.5%0.04
Zone3 Outlander Tier24.5%0.04
Zone3 Undead Tier24.5%0.04
Zone3 Encounters Tier24.5%0.04
Zone2 Encounters Tier44.5%0.04
Zone3 Trork Tier24.5%0.04
Zone1 Kweebec Tier21.7%0.02
Zone1 Goblin Tier21.7%0.02
Zone1 Undead Tier21.7%0.02
Zone1 Encounters Tier21.7%0.02
Zone1 Trork Tier21.7%0.02
Zone2 Feran Tier21.5%0.02
Zone1 Encounters Tier41.5%0.02
Zone2 Encounters Tier21.5%0.02
Zone2 Undead Tier21.5%0.02
Zone1 Kweebec Tier30.97%0.01
Zone1 Trork Tier30.97%0.01
Zone2 Feran Tier10.97%0.01
Zone1 Undead Tier30.97%0.01
Zone2 Encounters Tier10.97%0.01
Zone2 Undead Tier10.97%0.01
Zone1 Encounters Tier30.97%0.01
Zone1 Goblin Tier30.97%0.01

Head armor by tier

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Armor/Copper/Armor_Copper_Head.json and its parents
  • qualityCommon
  • level10
  • categoryItems.Armors
  • categories[Items.Armors]
  • maxDurability80
  • iconIcons/ItemsGenerated/Armor_Copper_Head.png
  • armor{3}
    • slotHead
    • resistance{2}
      • Physical0.036
      • Projectile0.036
    • stats{1}
      • Health5
  • recipe{4}
    • inputs[2]
      • 0{2}
        • idIngredient_Bar_Copper
        • qty6
      • 1{2}
        • idIngredient_Fibre
        • qty2
    • outputs[1]
      • 0{2}
        • idArmor_Copper_Head
        • qty1
    • bench{3}
      • idArmor_Bench
      • typeCrafting
      • categories[Armor_Head]
    • time3
  • hasIcontrue