At level 8, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 120% of HP, stunned 1 turns when broken.
Where it's fought 9
Area
Level
HP
Hard
Attack
The Continent
1–100
120 – 318,500
150 – 398,125
23 – 7,105
Flying Waters
8
624
780
87
The Continent
10
865
1,082
117
The Continent
11
1,005
1,256
134
Scripted fight
18
2,420
3,025
302
The Continent
21
3,271
4,088
395
The Continent
23
3,890
4,862
457
Scripted fight
61
50,965
63,706
2,457
Scripted fight
63
56,861
71,077
2,575
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Regular archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
120
150
3
186
232
6
434
542
8
624
780
9
738
922
10
865
1,082
11
1,005
1,256
12
1,159
1,448
15
1,713
2,141
18
2,420
3,025
21
3,271
4,088
23
3,890
4,862
24
4,225
5,281
27
5,341
6,676
30
6,631
8,289
33
8,109
10k
36
9,787
12k
39
12k
15k
42
14k
18k
45
17k
22k
48
21k
26k
51
26k
32k
54
32k
40k
57
40k
49k
60
48k
60k
61
51k
64k
63
57k
71k
66
67k
83k
69
77k
97k
72
91k
114k
75
107k
134k
78
125k
156k
81
144k
180k
84
166k
207k
87
189k
237k
90
215k
269k
93
244k
305k
96
275k
344k
99
309k
386k
100
319k
398k
New Game+
Run
Level
HP
Hard
Attack
First run
8
624
780
87
NG+1
68
73,649
92,061
2,879
NG+2
98
297,445
371,806
6,699
NG+3
118
407,270
509,087
9,078
NG+4
138
514,157
642,696
11,453
NG+5
158
629,099
786,374
14,007
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.