At level 12, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 2
Area
Level
HP
Hard
Attack
Ancient Sanctuary
12
2,898
3,620
153
Sirène
37
25,983
32,478
960
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Regular archetype's HP at each level × this enemy's HP multiplier (×2.5), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
300
375
3
465
580
6
1,085
1,355
9
1,845
2,305
12
2,898
3,620
15
4,283
5,353
18
6,050
7,563
21
8,178
10k
24
11k
13k
27
13k
17k
30
17k
21k
33
20k
25k
36
24k
31k
37
26k
32k
39
29k
36k
42
36k
44k
45
43k
54k
48
52k
65k
51
64k
80k
54
80k
100k
57
99k
124k
60
120k
151k
63
142k
178k
66
166k
208k
69
193k
242k
72
227k
284k
75
267k
334k
78
311k
389k
81
360k
450k
84
414k
518k
87
473k
591k
90
538k
672k
93
609k
762k
96
688k
860k
99
773k
966k
100
796k
995k
New Game+
Run
Level
HP
Hard
Attack
First run
12
2,898
3,620
153
NG+1
72
227,298
284,123
3,192
NG+2
102
819,993
1,024,990
7,316
NG+3
122
1,069,933
1,337,418
9,538
NG+4
142
1,341,298
1,676,623
11,950
NG+5
162
1,632,515
2,040,643
14,538
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.