Catapult Sakapatate
Encounter · Giant Bell Alley (2), Sanctuary Maze, Entrance, Gestral Totem
Stats by difficulty · level 12
| Stat | Easy | Normal | Hard |
|---|---|---|---|
| HP | 1739 | 1739 | 2172 |
| Attack | 38 | 153 | 305 |
| Speed | 408 | 408 | 408 |
| XP | 675 | 675 | 675 |
At level 12, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 120% of HP, stunned 1 turns when broken.
Where it's fought 2
| Area | Level | HP | Hard | Attack |
|---|---|---|---|---|
| Ancient Sanctuary | 12 | 1,739 | 2,172 | 153 |
| Scripted fight | 72 | 136,379 | 170,474 | 3,192 |
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
- Normal
- Hard
Show the numbers
| Encounter level | Normal | Hard |
|---|---|---|
| 1 | 180 | 225 |
| 3 | 279 | 348 |
| 6 | 651 | 813 |
| 9 | 1,107 | 1,383 |
| 12 | 1,739 | 2,172 |
| 15 | 2,570 | 3,212 |
| 18 | 3,630 | 4,538 |
| 21 | 4,907 | 6,132 |
| 24 | 6,338 | 7,922 |
| 27 | 8,012 | 10k |
| 30 | 9,947 | 12k |
| 33 | 12k | 15k |
| 36 | 15k | 18k |
| 39 | 18k | 22k |
| 42 | 21k | 27k |
| 45 | 26k | 33k |
| 48 | 31k | 39k |
| 51 | 38k | 48k |
| 54 | 48k | 60k |
| 57 | 59k | 74k |
| 60 | 72k | 90k |
| 63 | 85k | 107k |
| 66 | 100k | 125k |
| 69 | 116k | 145k |
| 72 | 136k | 170k |
| 75 | 160k | 200k |
| 78 | 187k | 233k |
| 81 | 216k | 270k |
| 84 | 248k | 311k |
| 87 | 284k | 355k |
| 90 | 323k | 403k |
| 93 | 366k | 457k |
| 96 | 413k | 516k |
| 99 | 464k | 580k |
| 100 | 478k | 597k |
New Game+
| Run | Level | HP | Hard | Attack |
|---|---|---|---|---|
| First run | 12 | 1,739 | 2,172 | 153 |
| NG+1 | 72 | 136,379 | 170,474 | 3,192 |
| NG+2 | 102 | 491,996 | 614,994 | 7,316 |
| NG+3 | 122 | 641,960 | 802,451 | 9,538 |
| NG+4 | 142 | 804,779 | 1,005,974 | 11,950 |
| NG+5 | 162 | 979,509 | 1,224,386 | 14,538 |
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.
Elements
- Fire
- Weakness
- Lightning
- Resistant
Drops
Overview
- Level
- 12
- Type
- Regular
- Break bar
- 120% of HP