Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Bolt of Gransax, 598).
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce · 2 hits
76 + 76
508
6
16
0.53 s
R1 2Pierce · 3 hits
77 + 77 + 77
773
9
24
0.57 s
R1 3Standard/Pierce · 2 hits
78 + 78
522
6
16
0.60 s
R1 4Pierce
79
264
10
8
0.73 s
R2Pierce
125
418
10
24
—
Charged R2Pierce
150
502
30
36
1.30 s
R2 2Pierce
125
418
10
24
—
Charged R2 2Pierce
150
502
30
36
1.33 s
Running R1Pierce
105
351
5
18
0.50 s
Running R2Pierce
120
401
10
24
0.60 s
Rolling R1Pierce
90
301
5
12
0.43 s
Backstep R1Pierce
90
301
5
12
0.43 s
Jumping R1Pierce
107
358
7.5
12
0.40 s
Jumping R2Pierce
125
418
20
24
0.47 s
Guard counterPierce
125
418
30
24
0.73 s
Two-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce · 2 hits
81 + 82
545
7.8
20
0.50 s
R1 2Pierce · 3 hits
83 + 84 + 85
843
11.7
30
0.53 s
R1 3Standard/Pierce · 2 hits
86 + 87
579
7.8
20
0.60 s
R1 4Pierce
88
294
13
10
0.70 s
R2Pierce
130
435
11
28
—
Charged R2Pierce
160
535
33
40
1.50 s
R2 2Pierce
130
435
11
28
—
Charged R2 2Pierce
160
535
33
40
1.40 s
Running R1Standard
108
361
6.5
21
0.53 s
Running R2Pierce
127
425
11
28
0.57 s
Rolling R1Standard
93
311
6.5
14
0.37 s
Backstep R1Standard
93
311
6.5
14
0.53 s
Jumping R1Pierce
110
368
9.8
14
0.40 s
Jumping R2Pierce
130
435
22
28
0.47 s
Guard counterPierce
135
451
33
28
0.73 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
230
769
0
19
0.47 s
RipostePierce
322
1,077
0
19
0.80 s
Skill: Impaling Thrust1move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillPierce
187
625
30
40
1.03 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
124
124
—
+1
131
131
Smithing Stone [1] × 2
+2
139
139
Smithing Stone [1] × 4
+3
147
147
Smithing Stone [1] × 6
+4
155
155
Smithing Stone [2] × 2
+5
163
163
Smithing Stone [2] × 4
+6
171
171
Smithing Stone [2] × 6
+7
179
179
Smithing Stone [3] × 2
+8
187
187
Smithing Stone [3] × 4
+9
195
195
Smithing Stone [3] × 6
+10
203
203
Smithing Stone [4] × 2
+11
212
212
Smithing Stone [4] × 4
+12
220
220
Smithing Stone [4] × 6
+13
229
229
Smithing Stone [5] × 2
+14
237
237
Smithing Stone [5] × 4
+15
246
246
Smithing Stone [5] × 6
+16
254
254
Smithing Stone [6] × 2
+17
263
263
Smithing Stone [6] × 4
+18
272
272
Smithing Stone [6] × 6
+19
280
280
Smithing Stone [7] × 2
+20
289
289
Smithing Stone [7] × 4
+21
298
298
Smithing Stone [7] × 6
+22
307
307
Smithing Stone [8] × 2
+23
316
316
Smithing Stone [8] × 4
+24
325
325
Smithing Stone [8] × 6
+25
334
334
Ancient Dragon Smithing Stone × 1
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.