Sourcemined
Elden Ring
EnemyRoundtable HoldChanged in 3 patchesVerified on build 25827938

Finger Reader Enia

902 HP at Roundtable Hold · Table of Lost Grace, with the area's scaling applied. It takes the most from Fire (−20%); every other type 0%.

HP (NG)
902
HP in NG+7
1,262
Stance
—
Runes (NG)
—
Weakest to
Fire −20%
Easiest status
Poison, Scarlet Rot, Bleed and Frost 112

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Roundtable Hold · Table of Lost Grace902——×1

HP in each journey

05001,0001,50002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 902 HP at Roundtable Hold · Table of Lost Grace becomes 1,262 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
0902
1902
2992
31,037
41,082
51,172
61,217
71,262

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard100% 0% negation
  2. Slash100% 0% negation
  3. Strike100% 0% negation
  4. Pierce100% 0% negation
  5. Magic100% 0% negation
  6. Fire120% −20% negation
  7. Lightning100% 0% negation
  8. Holy100% 0% negation
It takes the most from Fire (−20%); every other type 0%.

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

  1. Poison112 then 154
  2. Scarlet Rot112 then 154
  3. Bleed112 then 154
  4. Frost112 then 154
Buildup for the first proc; the lowest is highlighted. Immune to Sleep, Madness and Death Blight.
Status1st proc2nd3rd4th
Poison112154252542
Scarlet Rot112154252542
Bleed112154252542
Frost112154252542
SleepImmune
MadnessImmune
Death BlightImmune

Flat defense

Physical100
Magic100
Fire100
Lightning100
Holy100

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes10→0
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Disable Init Dead01changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other enemies in Roundtable Hold

      Bosses in Roundtable Hold

      Enemies with similar HP