"Calm" - Class II
A risky ECT procedure using a deep wavelength that soothes various mental illness. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
"Electroconvulsive therapy is one of the safest medical procedures." -Léry's Memorial Institute
Effect
Numbers from the game files- Increases Terror Radius by 6 meters while Static Blast is ready.Terror radius modification6 m600, matches the text
- Decreases Terror Radius by 6 meters while Static Blast is on cooldown.
- Survivors with Madness suffer from the Affliction of Calm:
- Madness II: Intermittently causes Survivors to hear a distant illusionary Terror Radius.
- Madness III: Constantly causes Survivors to hear a distant illusionary Terror Radius.
- Status effects
- Calm intermittent fake terror radius, Calm constant fake terror radius
Every stored value 4
The add-on's values as its blueprint stores them, under the names the game gives them. A tick means the number in the text comes from this value. Values stored as 0 set nothing.
| Value | Part of | Stored | In the text |
|---|---|---|---|
| Custom param | Calm intermittent fake terror radius | 0 | – |
| Custom param | Calm constant fake terror radius | 0 | – |
| Increase terror radius additive | 0 | – | |
| Terror radius modification | 600 | ✓ 6 meters |
Against the other add-ons
The same modifier, under the same conditions, on every add-on for this power that sets it, strongest first.
Increase terror radius additive: #1 of 3
Overview
- Rarity
- Uncommon
- For
- Killer power
- Killer
- The Doctor