Bloodweb cost planner
How many Bloodpoints, and how many capped matches, it takes to clear the Bloodweb from one level to another.
How this works: costs are built from the game's own per-level ring weights and node prices, level by level.
Plan
Bloodpoints, levels 1–50
2,995,195
every node bought (model)
Matches at the cap
74.9
40,000 BP per match
Average per level
59,904
Expected cost per level
Nodes per ring and the expected price of a full clear. Perk slots unlock at levels 1, 5, 10, 15.
| Level | Inner | Middle | Outer | Nodes | Expected BP |
|---|---|---|---|---|---|
| 1 | 3 | 1 | 0 | 4 | 13,937 |
| 2 | 3 | 1 | 0 | 4 | 13,937 |
| 3 | 3 | 1 | 0 | 4 | 15,887 |
| 4 | 3 | 2 | 0 | 5 | 17,674 |
| 5 | 3 | 2 | 0 | 5 | 17,674 |
| 6 | 3 | 1 | 0 | 4 | 13,937 |
| 7 | 3 | 2 | 1 | 6 | 21,840 |
| 8 | 3 | 2 | 1 | 6 | 21,840 |
| 9 | 4 | 2 | 2 | 8 | 32,341 |
| 10 | 4 | 3 | 2 | 9 | 36,386 |
| 11 | 3 | 2 | 1 | 6 | 21,840 |
| 12 | 3 | 2 | 2 | 7 | 28,778 |
| 13 | 3 | 2 | 2 | 7 | 28,778 |
| 14 | 5 | 3 | 2 | 10 | 39,949 |
| 15 | 6 | 4 | 3 | 13 | 52,557 |
| 16 | 3 | 3 | 1 | 7 | 27,824 |
| 17 | 4 | 4 | 2 | 10 | 40,432 |
| 18 | 4 | 4 | 2 | 10 | 40,432 |
| 19 | 4 | 4 | 3 | 11 | 45,432 |
| 20 | 5 | 5 | 4 | 14 | 58,040 |
| 21 | 4 | 3 | 2 | 9 | 36,386 |
| 22 | 5 | 4 | 3 | 12 | 48,994 |
| 23 | 5 | 4 | 3 | 12 | 48,994 |
| 24 | 5 | 4 | 4 | 13 | 53,994 |
| 25 | 5 | 5 | 4 | 14 | 65,596 |
| 26 | 4 | 3 | 3 | 10 | 46,694 |
| 27 | 5 | 4 | 4 | 13 | 61,003 |
| 28 | 5 | 5 | 4 | 14 | 65,596 |
| 29 | 5 | 5 | 4 | 14 | 65,596 |
| 30 | 6 | 6 | 5 | 17 | 79,906 |
| 31 | 5 | 4 | 4 | 13 | 61,003 |
| 32 | 5 | 5 | 5 | 15 | 71,548 |
| 33 | 5 | 5 | 5 | 15 | 71,548 |
| 34 | 6 | 5 | 5 | 16 | 75,313 |
| 35 | 6 | 6 | 6 | 18 | 85,858 |
| 36 | 6 | 5 | 4 | 15 | 69,361 |
| 37 | 6 | 5 | 5 | 16 | 75,313 |
| 38 | 6 | 6 | 5 | 17 | 79,906 |
| 39 | 6 | 6 | 6 | 18 | 85,858 |
| 40 | 6 | 7 | 7 | 20 | 96,403 |
| 41 | 6 | 6 | 5 | 17 | 79,906 |
| 42 | 6 | 6 | 6 | 18 | 85,858 |
| 43 | 6 | 7 | 6 | 19 | 90,451 |
| 44 | 6 | 8 | 7 | 21 | 100,996 |
| 45 | 6 | 9 | 9 | 24 | 117,493 |
| 46 | 6 | 8 | 8 | 22 | 106,948 |
| 47 | 6 | 9 | 8 | 23 | 111,541 |
| 48 | 6 | 9 | 9 | 24 | 117,493 |
| 49 | 6 | 10 | 9 | 25 | 122,086 |
| 50 | 6 | 10 | 10 | 26 | 128,038 |
Node price by rarity
- Common
- 3,000
- Special Event
- 3,000
- Uncommon
- 4,000
- Rare
- 5,000
- Teachable
- 5,000
- Very Rare
- 6,000
- Ascended
- 7,000
- Artifact
- 10,000
- Spectral
- 10,000
- Legendary
- 10,000
How it's worked out: for each ring, the node price is averaged over the rarity weights the game uses at that level, then multiplied by the ring's node count. This is a model: when the game builds a web it also enforces minimum and maximum counts per rarity, which aren't applied here, and nodes the Entity consumes aren't counted. See the methodology.