Wild Magic
- Kind
- Subclass
- Hit points at level 1
- 6 + Constitution modifier
- Hit die
- d6
- Primary ability
- Charisma
Your powers come from ancient forces of chaos. They churn within you - waiting to burst free at any time.
Level progression
What this subclass adds at each Sorcerer level, from the game's progression table: what you get, what you choose.
- Level 1Tides of Chaos
Activate to gain Advantage on your next Ability Check. Increased chance of Wild Magic surge afterwards.
Advantage on ability checks
Wild MagicUnruly magic sparks and fizzes through your veins. For sorcerers, each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magical effect. For barbarians, each time you rage a random magical effect will trigger.
+1 Tides of Chaos Charge
- Level 6Bend Luck
When a creature you can see makes an Attack Roll, Ability Check, or a Saving Throws, you can use your reaction and spend 2 Sorcery Point to roll 1d4, applying the number rolled as a bonus or penalty (your choice) to the creature's roll.
Grants Bend Luck · Grants the reaction Bend Luck · Grants the reaction Bend Luck
- Level 11Controlled Chaos
Foes may suffer a Wild Magic Surge while casting spells near your fluctuating magic.
Grants the reaction Controlled Chaos
Class resources by level
| Level | Tides of Chaos Charge |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 1 |
| 4 | 1 |
| 5 | 1 |
| 6 | 1 |
| 7 | 1 |
| 8 | 1 |
| 9 | 1 |
| 10 | 1 |
| 11 | 1 |
| 12 | 1 |