Gloom Stalker
- Kind
- Subclass
- Hit points at level 1
- 10 + Constitution modifier
- Hit die
- d10
- Primary ability
- Dexterity
- Spellcasting ability
- Wisdom
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Level progression
What this subclass adds at each Ranger level, from the game's progression table: what you get, what you choose.
- Level 3Dread Ambusher
You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your movement speed increases by 3 m, and you can make an attack that deals an additional 1d8 damage.
+3 Initiative
Superior DarkvisionYou can see in the dark up to 24 m.
Darkvision 24 m
Gains 3 spells - Level 5Gains a spell
- Level 7Iron Mind
You have honed your ability to resist the mind-altering powers of your prey. You gain Proficiency in Wisdom and Intelligence Saving Throws.
Proficiency in Wisdom saving throws · Proficiency in Intelligence saving throws
- Level 9Gains a spell
- Level 11Stalker's Flurry
You are swift enough to turn a miss into a new strike. When you miss with a weapon attack, you can make another weapon attack for free.