Sourcemined
Slay the Spire 2
CardIroncladReward oddsVerified on build 23811903
Taunt art

Taunt

Gain 7 Block.
Apply 1 Vulnerable.

In numbers

Per playBaseUpgradedPer Energy
Energy cost11
Block787 → 8
Vulnerable121 → 2

Block: #6 of 11 Ironclad cards with Block

  1. Blood Wall16 2 Energy · 20 upgraded
  2. Flame Barrier12 2 Energy · 16 upgraded
  3. Evil Eye8 1 Energy · 11 upgraded
  4. Shrug It Off8 1 Energy · 11 upgraded
  5. Taunt7 1 Energy · 8 upgraded
  6. True Grit7 1 Energy · 9 upgraded
  7. Armaments5 1 Energy
  8. Colossus5 1 Energy · 8 upgraded
  9. Defend5 1 Energy · 8 upgraded
Block per play (base), with Energy cost and upgraded value. Per Energy it ranks #5 of 11.

Vulnerable: #4 of 6 Ironclad cards with Vulnerable

  1. Break5 1 Energy · 7 upgraded
  2. Tremble3 1 Energy · 4 upgraded
  3. Bash2 2 Energy · 3 upgraded
  4. Dominate1 1 Energy · 2 upgraded
  5. Taunt1 1 Energy · 2 upgraded
  6. Uppercut1 2 Energy · 2 upgraded
Vulnerable per play (base), with Energy cost and upgraded value. Per Energy it ranks #3 of 6.

Chance it's offered

Chance this card is one of the cards in a single Ironclad reward, with every card unlocked. It's one of 35 uncommon Ironclad cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards3.09%3.15%
Elite fight · 3 cards3.43%3.43%
  • About one regular reward in 32 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Gain 8 Block. Apply 2 Vulnerable.

  • Block +1
  • Vulnerable +1

Overview

Character
Ironclad
Rarity
uncommon
Type
Skill
Energy cost
1
Target
Any Enemy
Shop price
71–79
Game ID
Taunt

Same odds: the other uncommon Ironclad cards 34

Raw game dataAs extracted from the game's definitions
  • cost1
  • kindSkill
  • rarityUncommon
  • targetAnyEnemy
  • poolIronclad
  • keywords[]
  • vars{2}
    • Block7
    • VulnerablePower1
  • upgrade{4}
    • vars{2}
      • Block1
      • VulnerablePower1
    • addKeywords[]
    • removeKeywords[]
    • descGain 8 Block. Apply 2 Vulnerable.
  • shopPrice{2}
    • min71
    • max79
  • gainsBlocktrue
  • shopChance0.05692307692307692
  • shopPool{3}
    • Common7
    • Uncommon13
    • Rare8