Refract
Deal 9 damage twice.
Channel 2 Glass.
In numbers
| Per play | Base | Upgraded | Per Energy |
|---|---|---|---|
| Energy cost | 3 | 3 | |
| Damage | 9 × 2 = 18 | 12 × 2 = 24 | 6 → 8 |
| Glass channelled | 2 | 2 | 0.7 |
- Against a Vulnerable enemy: 26 (36 upgraded). Each point of Strength adds 2 damage, one per hit.
- Base
- Upgraded
Show the numbers
| Strength | Base | Upgraded |
|---|---|---|
| 0 | 18 | 24 |
| 1 | 20 | 26 |
| 2 | 22 | 28 |
| 3 | 24 | 30 |
| 4 | 26 | 32 |
| 5 | 28 | 34 |
| 6 | 30 | 36 |
| 7 | 32 | 38 |
| 8 | 34 | 40 |
| 9 | 36 | 42 |
| 10 | 38 | 44 |
Damage: #5 of 26 Defect cards with damage
Chance it's offered
Chance this card is one of the cards in a single Defect reward, with every card unlocked. It's one of 35 uncommon Defect cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.
| Reward | Right after a rare | Run average |
|---|---|---|
| Regular fight · 3 cards | 3.09% | 3.15% |
| Elite fight · 3 cards | 3.43% | 3.43% |
- About one regular reward in 32 offers it over a run.
- From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).
See the odds for your exact situation in the card reward odds calculator.
Upgraded
Deal 12 damage twice. Channel 2 Glass.
- Damage +3
Overview
- Character
- Defect
- Rarity
- uncommon
- Type
- Attack
- Energy cost
- 3
- Target
- Any Enemy
- Shop price
- 71–79
- Game ID
Refract
Same odds: the other uncommon Defect cards 34
Raw game dataAs extracted from the game's definitions
- cost3
- kindAttack
- rarityUncommon
- targetAnyEnemy
- poolDefect
- keywords[]
vars{2}
- Repeat2
- Damage9
upgrade{4}
vars{1}
- Damage3
- addKeywords[]
- removeKeywords[]
- descDeal 12 damage twice. Channel 2 Glass.
shopPrice{2}
- min71
- max79
- shopChance0.0925
shopPool{3}
- Rare8
- Common12
- Uncommon8