Sourcemined
Slay the Spire 2
CardDefectReward oddsVerified on build 23811903
Boot Sequence art

Boot Sequence

Gain 10 Block.

In numbers

Per playBaseUpgradedPer Energy
Energy cost00
Block1013—

Block: #3 of 12 Defect cards with Block

  1. Fight Through13 1 Energy · 17 upgraded
  2. Shadow Shield11 2 Energy · 15 upgraded
  3. Boot Sequence10 0 Energy · 13 upgraded
  4. Leap9 1 Energy · 12 upgraded
  5. Charge Battery7 1 Energy · 10 upgraded
  6. Boost Away6 0 Energy · 9 upgraded
  7. Compact6 1 Energy · 7 upgraded
  8. Glacier6 2 Energy · 9 upgraded
  9. Defend5 1 Energy · 8 upgraded
Block per play (base), with Energy cost and upgraded value.

Chance it's offered

Chance this card is one of the cards in a single Defect reward, with every card unlocked. It's one of 35 uncommon Defect cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards3.09%3.15%
Elite fight · 3 cards3.43%3.43%
  • About one regular reward in 32 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Gain 13 Block.

  • Block +3

Overview

Character
Defect
Rarity
uncommon
Type
Skill
Energy cost
0
Target
Self
Keywords
Innate, Exhaust
Shop price
71–79
Game ID
BootSequence

Same odds: the other uncommon Defect cards 34

Raw game dataAs extracted from the game's definitions
  • cost0
  • kindSkill
  • rarityUncommon
  • targetSelf
  • poolDefect
  • keywords[Innate, Exhaust]
  • vars{1}
    • Block10
  • upgrade{4}
    • vars{1}
      • Block3
    • addKeywords[]
    • removeKeywords[]
    • descGain 13 Block.
  • shopPrice{2}
    • min71
    • max79
  • gainsBlocktrue
  • shopChance0.04352941176470588
  • shopPool{3}
    • Common8
    • Uncommon17
    • Rare8