Backstab
Deal 11 damage.
In numbers
| Per play | Base | Upgraded | Per Energy |
|---|---|---|---|
| Energy cost | 0 | 0 | |
| Damage | 11 | 15 | — |
- Against a Vulnerable enemy: 16 (22 upgraded). Each point of Strength adds 1 damage.
Damage: #6 of 21 Silent cards with damage
X cost, per Energy spent: Skewer 8.
Chance it's offered
Chance this card is one of the cards in a single Silent reward, with every card unlocked. It's one of 35 uncommon Silent cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.
| Reward | Right after a rare | Run average |
|---|---|---|
| Regular fight · 3 cards | 3.09% | 3.15% |
| Elite fight · 3 cards | 3.43% | 3.43% |
- About one regular reward in 32 offers it over a run.
- From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).
See the odds for your exact situation in the card reward odds calculator.
Upgraded
Deal 15 damage.
- Damage +4
Overview
- Character
- Silent
- Rarity
- uncommon
- Type
- Attack
- Energy cost
- 0
- Target
- Any Enemy
- Keywords
- Exhaust, Innate
- Shop price
- 71–79
- Game ID
Backstab
Same odds: the other uncommon Silent cards 34
- Accuracy
- Acrobatics
- Blur
- Bouncing Flask
- Bubble Bubble
- Calculated Gamble
- Dash
- Escape Plan
- Expertise
- Expose
- Finisher
- Flechettes
- Footwork
- Hand Trick
- Haze
- Hidden Daggers
- Infinite Blades
- Leg Sweep
- Memento Mori
- Mirage
- Noxious Fumes
- Outbreak
- Phantom Blades
- Pinpoint
- Pounce
- Precise Cut
- Reflex
- Scare
- Skewer
- Speedster
- Strangle
- Tactician
- Up My Sleeve
- Well-Laid Plans
Raw game dataAs extracted from the game's definitions
- cost0
- kindAttack
- rarityUncommon
- targetAnyEnemy
- poolSilent
- keywords[Exhaust, Innate]
vars{1}
- Damage11
upgrade{4}
vars{1}
- Damage4
- addKeywords[]
- removeKeywords[]
- descDeal 15 damage.
shopPrice{2}
- min71
- max79
- shopChance0.074
shopPool{3}
- Rare5
- Uncommon10
- Common9