Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Ashina Fencer (14001081)

Variant placed in Hirata Estate (First Half)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damage
First playthrough23890×1.00×1.00
NG+11,035391×3.35×3.35
NG+21,242469×3.35×3.35
NG+31,294489×3.52×3.52
NG+41,345508×3.52×3.52
NG+51,371518×3.52×3.52
NG+61,397528×3.52×3.52
NG+71,552587×3.68×3.68

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Hirata Estate (First Half)

  1. Taro Troop1,916
  2. Shinobi Hunter - Enshin of Misen1,276
  3. Nogami Gensai - Hirata Estate958
  4. Anayama the Peddler560
  5. Bandit476
  6. Pot Noble240
  7. Inosuke Nogami238
  8. Nightjar Ninja238
  9. Ashina Fencer238
  10. Inosuke Nogami's Mother233
  11. Lord Kuro155
  12. Gamefowl153
  13. Fish34
  14. Hound28
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 15 enemies, and this one.

Overview

Area
Hirata Estate (First Half)
Vitality
238
Posture
90
Posture regen
20

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
50
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Other Ashina Fencer variants 6

Other rows of the regulation file with this name, the closest in vitality.

Also in Hirata Estate (First Half) 14