Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Mibu Taro Troop (11810200)

Variant placed in Ashina Depths (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXP
First playthrough4,6731,080×2.25×2.25116
NG+111,2152,592×3.71×3.71290
NG+213,4583,110×3.71×3.71435
NG+314,0193,240×3.90×3.90580
NG+414,5803,369×3.90×3.90725
NG+514,8603,434×3.90×3.90870
NG+615,1413,499×3.90×3.901,015
NG+716,8233,888×4.08×4.081,305

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Mibu Balloon of Soul110%22
Pellet22%114

Vitality next to the rest of Ashina Depths (Morning)

  1. Corrupted Monk - Mibu Village7,904
  2. Kotaro5,040
  3. Mibu Taro Troop4,673
  4. Tokujiro the Glutton4,313
  5. Jinzaemon Kumano3,600
  6. O'Rin of the Water3,226
  7. Underwater Headless Illusion - Fountainhead Palace2,504
  8. Blackhat Badger1,620
  9. Mibu Villager Basket900
  10. Mist Noble - Ashina Depths893
  11. Mibu Village Priest540
  12. Bandit531
  13. Exiled Memorial Mob - Ashina Depths528
  14. Seeker526
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 19 enemies, and this one.

Overview

Area
Ashina Depths (Morning)
Vitality
4673
Posture
1080
Posture regen
30
Experience
116
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
Immune
Disease
Immune
Blood
300
Curse
Immune
Freeze
100

Other Mibu Taro Troop variants 1

Other rows of the regulation file with this name, the closest in vitality.

Also in Ashina Depths (Morning) 18