Perfumer
- HP solo
- 648
- HP in a trio
- 648
- Scaling class
- Small Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Ruins · 648 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 648 | 874 | 927 | 992 | 1,111 | 1,167 |
| Duo | 648 | 874 | 927 | 992 | 1,111 | 1,167 |
| Trio | 648 | 874 | 927 | 992 | 1,111 | 1,167 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 10%
- Pierce
- 0
- Magic
- 40%
- Fire
- 40%
- Lightning
- 40%
- Holy
- 0
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Version 2 · 248 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 248 | 335 | 355 | 380 | 426 | 447 |
| Duo | 248 | 335 | 355 | 380 | 426 | 447 |
| Trio | 248 | 335 | 355 | 380 | 426 | 447 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 10%
- Pierce
- 0
- Magic
- 40%
- Fire
- 40%
- Lightning
- 40%
- Holy
- 0
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Version 3 · 248 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 248 | 335 | 355 | 380 | 426 | 447 |
| Duo | 496 | 670 | 710 | 760 | 852 | 894 |
| Trio | 745 | 1,006 | 1,066 | 1,140 | 1,278 | 1,342 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 10%
- Pierce
- 0
- Magic
- 40%
- Fire
- 40%
- Lightning
- 40%
- Holy
- 0
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×1 / ×1, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).