Fat Inquisitor
- HP solo
- 1,981
- HP in a trio
- 2,377
- Scaling class
- Large Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Great Church Boss · 1,981 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,981 | 2,576 | 2,730 | 2,920 | 3,271 | 3,436 |
| Duo | 2,179 | 2,833 | 3,003 | 3,212 | 3,598 | 3,779 |
| Trio | 2,377 | 3,091 | 3,276 | 3,504 | 3,925 | 4,123 |
Damage absorption
- Standard
- 10%
- Slash
- −20%
- Strike
- 25%
- Pierce
- 0
- Magic
- 10%
- Fire
- −20%
- Lightning
- 10%
- Holy
- 10%
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 63 (+21, +49, +91, +189, +479 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).