Fallingstar Beast
- HP solo
- 6,269
- HP in a trio
- 18,808
- Scaling class
- Night Boss Threat
HP, absorptions and resistances
5 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Night Boss · 6,269 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 6,269 | 8,150 | 9,153 | 10,281 | 12,726 | 14,106 |
| Duo | 12,538 | 16,300 | 18,306 | 20,563 | 25,453 | 28,212 |
| Trio | 18,808 | 24,450 | 27,459 | 30,845 | 38,180 | 42,318 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.61, ×2.04, ×3.03, ×3.57 (depth 1–5).
Version 2 · 5,391 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 5,391 | 7,008 | 7,429 | 7,876 | 8,819 | 9,262 |
| Duo | 7,008 | 9,111 | 9,657 | 10,239 | 11,465 | 12,040 |
| Trio | 8,625 | 11,213 | 11,886 | 12,602 | 14,111 | 14,819 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Crater · 3,876 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,876 | 4,652 | 4,931 | 5,225 | 5,908 | 6,202 |
| Duo | 6,745 | 8,094 | 8,580 | 9,093 | 10,280 | 10,793 |
| Trio | 9,614 | 11,537 | 12,229 | 12,960 | 14,652 | 15,383 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).
Version 4 · 3,464 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,464 | 4,503 | 4,773 | 5,061 | 5,667 | 5,951 |
| Duo | 4,503 | 5,854 | 6,205 | 6,579 | 7,367 | 7,736 |
| Trio | 5,542 | 7,205 | 7,637 | 8,097 | 9,067 | 9,522 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 5 · 2,946 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,946 | 2,946 | 2,946 | 2,946 | 2,946 | 2,946 |
| Duo | 2,946 | 2,946 | 2,946 | 2,946 | 2,946 | 2,946 |
| Trio | 2,946 | 2,946 | 2,946 | 2,946 | 2,946 | 2,946 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).