Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Fallingstar Beast

HP solo
6,269
HP in a trio
18,808
Scaling class
Night Boss Threat

HP, absorptions and resistances

5 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Night Boss · 6,269 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo6,2698,1509,15310,28112,72614,106
Duo12,53816,30018,30620,56325,45328,212
Trio18,80824,45027,45930,84538,18042,318

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
20%
Fire
20%
Lightning
20%
Holy
20%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.61, ×2.04, ×3.03, ×3.57 (depth 1–5).

Version 2 · 5,391 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo5,3917,0087,4297,8768,8199,262
Duo7,0089,1119,65710,23911,46512,040
Trio8,62511,21311,88612,60214,11114,819

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
20%
Fire
20%
Lightning
20%
Holy
20%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Crater · 3,876 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,8764,6524,9315,2255,9086,202
Duo6,7458,0948,5809,09310,28010,793
Trio9,61411,53712,22912,96014,65215,383

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
20%
Fire
20%
Lightning
20%
Holy
20%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).

Version 4 · 3,464 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,4644,5034,7735,0615,6675,951
Duo4,5035,8546,2056,5797,3677,736
Trio5,5427,2057,6378,0979,0679,522

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
20%
Fire
20%
Lightning
20%
Holy
20%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 5 · 2,946 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo2,9462,9462,9462,9462,9462,946
Duo2,9462,9462,9462,9462,9462,946
Trio2,9462,9462,9462,9462,9462,946

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
20%
Fire
20%
Lightning
20%
Holy
20%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).