Porcupine
+2 Thorns.
Where its effects rank
Thorns 59 sources
This mutation gives 2: #10 (tied) of 59 items, passives and mutations that give it.
All 59
- Advanced Alloy Mask 2
- Alloy Armor 2
- Alloy Mask 2
- Alloy Mask 2
- Bad Splinters 2
- Chainsaw 2
- Cow Skull 2
- Face Shards 2
- Hooked Necklace 2
- Magic Mirror (Broken) 2
- Priority Target 2
- Sabertooth Hat 2
- Spiked Collar 2
- Thorns 2
- Barbed Hat 1
- Barbed Mask 1
- Barbed Necklace 1
- Barbed Paw 1
- Barbed Scrap 1
- Bloody Spikes 1
- Brambles 1
- Cactus Bod 1
- Cacuts Tail 1
- Coffin Armor 1
- Crown Of Thorns 1
- Deer horns 1
- Dry Bone Helm 1
- Dry Bone Mask 1
- Dry Bone Necklace 1
- Dust Devil's Horn 1
- Hook Ears 1
- Horn Eyes 1
- Horn Tail 1
- Horns 1
- Long Antlers 1
- Nail Eyes 1
- Pins and Needles 1
- Pop Eyes 1
- spike body 1
- spiked head 1
- Spiked Tail* 1
- Spiny Brows 1
- Spioke head 1
- Thorn Tail 1
- Wood Hat 1
- Wood Mask 1
- Wood Shoulder Pads 1
Passing it to kittens
| Stimulation | Kitten keeps this part |
|---|---|
| 0 | 50% |
| 10 | 52.4% |
| 30 | 56.5% |
When one parent has this part and the other a normal one (ignoring the small chance the part is rerolled). Same rule for every mutation.
Raw game dataExactly as defined in data/mutations/body.gon
- descMUTATION_BODY_314_DESC
- cha-1
passives{1}
- Thorns2
- slotbody
- number314