T-Rex
Will seek out the last unit that damaged it and attempt to eat it.
Will stomp and inflict Immobile on adjacent units at the end of its turn.
Trample.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 45
- Movement
- 2
- Tag
- Dinosaur
- Game ID
Trex
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 4
- Trample
- Counter Attack
- Aggro Target Is Governed By Hit Effect
- Prioritize Aggro Target
Abilities 5
- Trex Eat
- Move (Default Move)
- Trex Stomp
- Trex Switch Target
- Trex Reacquire Target
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{6}
- movieclipTrex
- nameENEMY_TREX_NAME
- uifloaters_offset2
- shadow_size2
- water_masksquare
- tooltipENEMY_TREX_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{6}
- tagdinosaur
- health45
- movement2
- factionenemies
- size2x2
- move_blockeverything_even_when_dead
abilities{3}
- moveDefaultMove
- attackTrexEat
- spells[TrexStomp, TrexSwitchTarget, TrexReacquireTarget]
passives{4}
- Trample3
- CounterAttackTrexSwitchTarget
AggroTargetIsGovernedByHitEffect{1}
- enemies_onlyfalse
- PrioritizeAggroTarget1
ai{4}
- brainPatternBrain
pattern{1}
- do_all[*TrexReacquireTarget, *attack, attack, move, attack, TrexStomp]
- decision_weightsdefault
- move_weightstowards_aggro_stay_close
- categoryenemies