Tormentor
Its demonic runes grant it powers and abilities.
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 170
- Movement
- 2
- Tag
- Demon
- Game ID
Tormentor
Base stats
- Strength8
- Dexterity8
- Constitution8
- Intelligence8
- Speed8
- Charisma8
- Luck8
Passive effects 10
- Tormentor Heal
- Use Ability
- Demonic Glyph Frames
- Demonic Glyph Stealer
- Boss Rewards
- Form Changer
- Form Change While Priming Ability
- Passive While Has Status
- dupes
- Passive While Not Has Status
Abilities 6
- Melee Attack (Basic Melee)
- Move (Default Move)
- Tormentor Rune Absorb
- Tormentor Bite
- Tormentor Spawn
- Tormentor Suck
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{9}
- movieclipTormentor
- nameENEMY_TORMENTOR_NAME
- uifloaters_offset4
- water_masksquare
- scale0.8
- shadowTormentorShadow
- status_display_count_max5
- tooltipENEMY_TORMENTOR_DESC
- dont_sinktrue
stats{7}
- strength8
- dexterity8
- constitution8
- intelligence8
- speed8
- charisma8
- luck8
properties{10}
- tagdemon
- factionenemies
- typeboss
- flyingtrue
- health170
- size3x3
- movement2
- move_blockeverything_even_when_dead
- dispersed_bonus_turns0
- banned_elite_buffs[Twin]
abilities{3}
- moveDefaultMove
- attackBasicMelee
- spells[TormentorRuneAbsorb, TormentorBite, TormentorSpawn, TormentorSuck]
passives{10}
- TormentorHeal1
- UseAbilityTormentorRuneAbsorb
- DemonicGlyphFrames1
- DemonicGlyphStealer1
BossRewards{1}
- commonLuciferSigil
FormChanger{2}
NotPriming{2}
turns{4}
- takes_main_turntrue
- round_end_bonus_turns1
- dispersed_bonus_turns0
- wait_till_next_round_to_update_turnstrue
passives{2}
PassiveWhileHasStatus{2}
- statusDemonicGlyph_Bite
passives{1}
- ExtraDispersedTurns1
__dupes[1]
0[2]
- 0PassiveWhileHasStatus
1{2}
- statusDemonicGlyph_Summon
passives{1}
- ExtraDispersedTurns1
Priming{2}
turns{4}
- takes_main_turnfalse
- round_end_bonus_turns1
- dispersed_bonus_turns0
- wait_till_next_round_to_update_turnstrue
passives{0}
FormChangeWhilePrimingAbility{2}
- primingPriming
- not_primingNotPriming
PassiveWhileHasStatus{2}
- statusDemonicGlyph_Fire
passives{2}
- AddDamage2
AddStatusToBasicAttack{1}
- Burn2
__dupes[2]
0[2]
- 0PassiveWhileHasStatus
1{2}
- statusDemonicGlyph_Movement
passives{2}
- AddMovement1
- Trample6
1[2]
- 0PassiveWhileHasStatus
1{2}
- statusDemonicGlyph_Bounce
passives{1}
MeleeRevengeDamage{1}
- knockback2
PassiveWhileNotHasStatus{3}
- statusDemonicGlyph_Movement
passives{1}
- Trample3
- _commentconditionally enabled trample doesnt stack its damage right so this hack handles it lol
ai{10}
- brainPatternBrain
- decision_weightsdefault
- move_weightsstay_close
- stun_advances_patterntrue
- reset_pattern_on_formswitchtrue
- reset_pattern_on_round_begintrue
virtual_abilities{1}
SuckMF{3}
- abilityTormentorSuck
- decision_weightscareless
- move_weightskeep_distance
mainturn_pattern{1}
- doattack
bonusturn_pattern{2}
- do_priority[TormentorBite, TormentorSpawn, attack]
__dupes[1]
0[2]
- 0do_priority
- 1[TormentorSpawn, TormentorBite, attack]
round_end_bonusturn_pattern{1}
- doSuckMF
- categorybosses