Mega Mutant
Melee attacks adjacent units with Knockback 10 at the start of its turn.
Performs a straight, long-range quake attack.
Can grab and instakill units if it can reach them.
Gains +99 Brace until its next turn when damaged.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 26
- Movement
- 1
- Game ID
MegaMutant
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 2
- Trample
- Form Changer
Abilities 6
- MM Slap
- Move (Default Move)
- MM Quake
- MM Guard
- MM Unguard
- MM Grab
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{8}
- movieclipMegaMutant
- nameENEMY_MEGAMUTANT_NAME
- uifloaters_offset2
- shadow_size2
- water_maskmedmed
- move_speed_sync_frames44
- scale0.8
- tooltipENEMY_MEGAMUTANT_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{8}
- tag[humanoid, cat]
- health26
- movement1
- factionenemies
- dispersed_bonus_turns1
- size2x2
- move_blockeverything_even_when_dead
- banned_elite_buffs[Protected]
abilities{3}
- moveDefaultMove
- attackMM_Slap
- spells[MM_Quake, MM_Guard, MM_Unguard, MM_Grab]
passives{2}
- Trample3
FormChanger{2}
Default{1}
passives{1}
AbilityReaction{3}
- abilityMM_Guard
- ability_damage_onlytrue
- only_when_not_your_turntrue
Guarding{3}
- partial_animation_suffixGuarding
passives{1}
- Brace99
ai{6}
- brainPatternBrain
pattern{1}
- do*MM_Unguard
- decision_weightscareless
- move_weightsstay_close
- reset_pattern_on_formswitchfalse
- end_turn_on_formswitchfalse
ai{6}
- brainPatternBrain
pattern{2}
- do_all[*MM_Slap, MM_Quake]
__dupes[1]
0[2]
- 0do_all
- 1[*MM_Slap, MM_Grab]
- decision_weightscareless
- move_weightsstay_close
- reset_pattern_on_formswitchfalse
- end_turn_on_formswitchfalse
- categoryenemies