Dumpster
Spawns random Pickups when damaged.
Overview
- Group
- Inanimate objects
- Faction
- None
- Health
- 100
- Game ID
Dumpster_interactive
Passive effects 2
- Spawn Thing On Damage
- dupes
Abilities 2
- None
- None
Raw game dataExactly as defined in data/characters/inanimate_objects.gon
graphics{5}
- movieclipDumpster
- nameOBJECT_DUMPSTER_NAME
- shade_occluded_objectstrue
- water_masksquare
- tooltipOBJECT_DUMPSTER_DESC
properties{10}
- factionnone
- typeobject
- size2x2
- takes_turnsfalse
- corpse_health0
- health100
- can_be_backstabbedfalse
- can_collect_coinstrue
- held_coins[2, 15]
- kill_requiredfalse
abilities{2}
- moveNone
- attackNone
passives{2}
SpawnThingOnDamage{4}
- objectCoin
- coins1
- chance0.25
- goodtrue
__dupes[1]
0[2]
- 0SpawnThingOnDamage
1{3}
- objectFood
- chance0.25
- goodtrue
ai{1}
- brainNoBrain
- categoryinanimate_objects