Sourcemined
Mewgenics
CharacterVerified on build 25143593

Cultist Charmed

Overview

Group
Familiars
Faction
Allies
Tag
Humanoid
Variant of
Cultist
Game ID
CharmedCultist

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5
  • Luck5

Passive effects 1

  • Form Changer

Abilities 10

Raw game dataExactly as defined in data/characters/familiars.gon
  • graphics{3}
    • movieclipBunkerBoy
    • nameENEMY_CULTIST_NAME
    • uifloaters_offset2
  • stats{7}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
    • luck5
  • properties{3}
    • taghumanoid
    • factionallies
    • inherit_factiontrue
  • abilities{3}
    • moveDefaultMove
    • attackBasicMelee
    • spells[BBPickupCrown, BBSpin, BBCut, BBPullBomb, BBTransformMutant, BBTransformZealot, BBToss, BBBless]
  • passives{1}
    • FormChanger{7}
      • Cultist{6}
        • animation_suffixCultist
        • attackBasicMelee
        • nameENEMY_CULTISTLACKEY_NAME
        • tooltipENEMY_CULTISTLACKEY_DESC
        • passives{3}
          • TagGreedbishop_hat
          • StatusOnKill{1}
            • UseAbility_NonStackBBTransformZealot
          • MutateViaAbilityBBTransformMutant
        • ai{6}
          • brainPatternBrain
          • pattern{2}
            • do_priority[BBPickupCrown, attack, BBToss]
            • __dupes[1]
              • 0[2]
                • 0do_priority
                • 1[BBPickupCrown, BBToss, attack]
          • decision_weightsdefault
          • move_weightsstay_close
          • end_turn_on_formswitchtrue
          • randomize_pattern_starttrue
      • Zealot{6}
        • animation_suffixZealot
        • attackBBStabby
        • nameENEMY_CULTISTZEALOT_NAME
        • tooltipENEMY_CULTISTZEALOT_DESC
        • passives{3}
          • TagGreedbishop_hat
          • AbilityHealthThreshold{2}
            • thresholdmax(X*.33, 5)
            • abilityBBPullBomb
          • MutateViaAbilityBBTransformMutant
        • ai{6}
          • brainPatternBrain
          • pattern{2}
            • do_priority[BBPickupCrown, attack, BBSpin, BBCut]
            • __dupes[1]
              • 0[2]
                • 0do_priority
                • 1[BBPickupCrown, BBSpin, attack, BBCut]
          • decision_weightsdefault
          • move_weightsstay_close
          • end_turn_on_formswitchtrue
          • randomize_pattern_starttrue
      • ZealotBomb{6}
        • animation_suffixBombZealot
        • attackBBExplode
        • nameENEMY_BOMBZEALOT_NAME
        • tooltipENEMY_BOMBZEALOT_DESC
        • passives{1}
          • DeathRattleBBExplode
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • doattack
          • decision_weightsextra_careless
          • move_weightsstay_close
          • end_turn_on_formswitchtrue
      • Mutant{8}
        • animation_suffixMutant
        • attackBBMutantSwipe
        • move_speed_multiplier0.5
        • nameENEMY_CULTISTMUTANT_NAME
        • tooltipENEMY_CULTISTMUTANT_DESC
        • passives{4}
          • AddMovement-2
          • AddTagtumor
          • AddCorpseHealth-999
          • TransformOnDeath[Hive, FloatingHive]
        • turns{1}
          • dispersed_bonus_turns1
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • doattack
          • decision_weightsdefault
          • move_weightsstay_close
          • end_turn_on_formswitchtrue
      • Bishop{8}
        • animation_suffixBishop
        • attackBBXLightning
        • uifloaters_offset2.5
        • nameENEMY_CULTISTBISHOP_NAME
        • tooltipENEMY_CULTISTBISHOP_DESC
        • passives{3}
          • Flying1
          • AddCorpseHealth-999
          • TransformOnDeathBishopHat
        • turns{1}
          • dispersed_bonus_turns1
        • ai{5}
          • brainPatternBrain
          • pattern{2}
            • do_priority[attack, BBBless]
            • __dupes[1]
              • 0[2]
                • 0do_priority
                • 1[BBBless, attack]
          • decision_weightsdefault
          • move_weightsstay_close
          • end_turn_on_formswitchtrue
      • Washer{7}
        • partial_animation_suffixCultist
        • attackBasicMelee
        • nameENEMY_CULTISTWASHER_NAME
        • tooltipENEMY_CULTISTWASHER_DESC
        • passives{5}
          • TagGreedbishop_hat
          • StatusOnKill{1}
            • UseAbility_NonStackBBTransformZealot
          • MutateViaAbilityBBTransformMutant
          • JohnnyWasherBBTransformZealot
          • AddMovement-2
        • ai{6}
          • brainPatternBrain
          • pattern{2}
            • move_then_do_priority[BBPickupCrown, *attack, *BBToss]
            • __dupes[1]
              • 0[2]
                • 0move_then_do_priority
                • 1[BBPickupCrown, *BBToss, *attack]
          • decision_weightsdefault
          • move_weightswash_johnny
          • end_turn_on_formswitchtrue
          • randomize_pattern_starttrue
        • _commentvariant of cultist for johnny washer boss (washers will not become zealots?)
      • initial_formCultist
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightskeep_distance_always_move
  • variant_ofCultist
  • categoryfamiliars