Volt Tackle
Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them. | Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them with a 50% chance to inflict Stun. |
| Damage instance › Effects › Stun | — | [1,0.5] |
Every field that differs between the two levels in the game files.
Damage per mana in its class
#9 of 13 damaging tinkerer abilities by base damage per mana (upgraded: 5 damage for 7 mana, 0.71 per mana).
Classes that can get it 1
A Tinkerer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tinkerer
- Mana cost
- 7
- Damage
- 5
- Type
- Teleport
- Game ID
VoltTackle
Raw game dataExactly as defined in data/abilities/tinkerer_abilities.gon
- templateteleport
meta{4}
- nameABILITY_VOLTTACKLE_NAME
- descABILITY_VOLTTACKLE_DESC
- classTinkerer
- type_icondefense
graphics{0}
cost{2}
- infcantriptrue
- mana7
target{2}
- max_range20
- restrictions[aoe_must_be_displaceable, must_move, must_be_conductive]
damage_instance{4}
- damage5
- typespell
effects{2}
- IgnoreSelf1
- VisualFXTileWaterConduct
- elements[Electric]
- categorytinkerer
- upgradedToVoltTackle2