Tainted Offering
Jump to any open tile and fall asleep. While asleep, inflict Rot 1 and Poison 1 on units that contact you.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Jump to any open tile and fall asleep. While asleep, inflict Rot 1 and Poison 1 on units that contact you. | Jump to any open tile and fall asleep. While asleep, inflict Rot 2 and Poison 2 on units that contact you. |
| Self damage › Effects › Conditional First Application This Turn › Temp Passive While Has Status › Melee Revenge Damage › Effects › Poison | 1 | 2 (+1) |
| Self damage › Effects › Conditional First Application This Turn › Temp Passive While Has Status › Melee Revenge Damage › Effects › Rot | 1 | 2 (+1) |
| Self damage › Effects › Conditional First Application This Turn › Key | TaintedOffering | TaintedOffering2 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 4
- Type
- Jump attack
- Game ID
TaintedOffering
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatejump_attack
meta{3}
- nameABILITY_TAINTEDOFFERING_NAME
- descABILITY_TAINTEDOFFERING_DESC
- classButcher
graphics{1}
- jump_attack_animationland
cost{2}
- mana4
- infcantriptrue
target{3}
- max_range20
- max_aoe0
- min_aoe0
self_damage{1}
effects{2}
- Sleep1
Conditional_FirstApplicationThisTurn{2}
- keyTaintedOffering
TempPassiveWhileHasStatus{2}
- statusSleep
MeleeRevengeDamage{1}
effects{2}
- Poison1
- Rot1
- categorybutcher
- upgradedToTaintedOffering2