Body Slam
Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP. | Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP. This attack inflicts Bruise and has a chance to Stun. |
| Damage instance › Effects › Bruise | — | 1 |
| Damage instance › Effects › Stun | — | [1,0.5] |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Butcher · starter
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 6
- Damage
- floor(X*.25)
- Type
- Jump attack
- Game ID
BodySlam
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatejump_attack
meta{3}
- nameABILITY_BODYSLAM_NAME
- descABILITY_BODYSLAM_DESC
- classButcher
graphics{1}
- jump_attack_animationland
cost{2}
- mana6
- infcantriptrue
target{7}
- max_range2
- aoe_modeoccupied_tiles
- min_aoe0
- max_aoe0
- aoe_excludes_selffalse
- restrictionsnone
- X_iscurrent_health
self_damage{1}
- damagefloor(X*.25)
damage_instance{2}
- damagefloor(X*.25)
effects{1}
- IgnoreSelf1
- categorybutcher
- upgradedToBodySlam2