Slipstream
Dash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Dash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through. | Dash up to five tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through. |
| Target › Max range | 3 | 5 (+2) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 5
- Type
- Move
- Game ID
Slipstream
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templatemove
meta{4}
- nameABILITY_SLIPSTEAM_NAME
- descABILITY_SLIPSTEAM_DESC
- classPsychic
- animate_nametrue
graphics{2}
- speed6
- ignore_slowtilestrue
cost{2}
- infcantriptrue
- mana5
temporary_effects{1}
- TileTrailFloatingGlassTile
target{5}
- range_mode8cross
- max_range3
- restrictions[must_be_moveable, must_move]
- straight_shottrue
- allow_diagonalstrue
- categorypsychic
- upgradedToSlipstream2