Stand In
Swap positions with any unit. That unit becomes the Alpha.
If there is an Alpha, this spell must target it.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it. | Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it. |
| Damage instance › Elements | — | ["Holy"] |
| Damage instance › Heal | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 2
- Type
- Swap
- Game ID
GetDown
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templateswap
meta{4}
- nameABILITY_STANDIN_NAME
- descABILITY_STANDIN_DESC
- animate_nametrue
- classMedic
graphics{1}
- modeyeet
cost{2}
- mana2
- infcantriptrue
target{2}
- max_range20
- restrictions[must_be_swappable, aoe_must_exist, must_target_alpha_if_exists, must_have_animate_character]
damage_instance{3}
- typestatus_spell
- cant_misstrue
effects{1}
- AlphaCat1
- categorymedic
- upgradedToGetDown2