Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Heal an adjacent unit and give that unit +1 and -1 . | Heal a unit within range and give that unit +1 and -1 . |
| Damage instance › Incidentally collects pickups | false | — |
| Target › Max range | — | 4 |
| Target › Min range | — | 1 |
| Template | melee_attack | lobbed_attack |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 3
- Type
- Melee attack
- Game ID
ForceFeed
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_FORCEFEED_NAME
- descABILITY_FORCEFEED_DESC
- classButcher
cost{2}
- infcantriptrue
- mana3
damage_instance{4}
- heal4
- typespell
- incidentally_collects_pickupsfalse
effects{2}
- ConstitutionUp1
- SpeedUp-1
- categorybutcher
- upgradedToForceFeed2