Emergency
Run next to the ally with the most missing health. Trample all in the way.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Run next to the ally with the most missing health. Trample all in the way. | Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.) |
| Cost › Mana | 5 | 3 (−2) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 5
- Type
- Move
- Game ID
Emergency
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatemove
meta{4}
- nameABILITY_EMERGENCY_NAME
- descABILITY_EMERGENCY_DESC
- animate_nametrue
- classMedic
graphics{2}
- speed2
- animationdash
cost{2}
- infcantriptrue
- mana5
temporary_effects{1}
- Trample3
target{4}
- target_moderandom_closest_tile
- max_range100
- restrictions[must_be_moveable, must_move, must_be_adjacent_to_most_hurt_ally]
- trample_allies_tootrue
- categorymedic
- upgradedToEmergency2