Psychic Pull
Pull a unit toward you from anywhere dealing low damage.
Classes that can get it 2
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Damage
- 2+bonus_basic_spell_damage
- Type
- Spell
- Game ID
BasicPsychicPull
Raw game dataExactly as defined in data/abilities/basic_attacks.gon
- templatespell
meta{4}
- nameABILITY_PSYCHICPULL_NAME
- descABILITY_PSYCHICPULL_DESC
- animate_namefalse
- classPsychic
graphics{2}
- particleMagicMissleBlast
- animationpsyAttack3
cost{2}
- move_points0
- act_points1
target{3}
- max_aoe0
- max_range20
- knockback_modetarget_to_character
damage_instance{3}
- damage2+bonus_basic_spell_damage
- knockback1
- elements[Gravity]
- categorybasic_attacks