Azure Log
Overview
- Item level
- 10
- Category
- Wood
- Kind
- Block
- Game ID
Wood_Azure_Trunk
How to get it
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Azure Tree Trunk | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 10
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone1 Kweebec Tier1 | 23.6% | 1.38 |
| Zone1 Goblin Tier1 | 23.6% | 1.38 |
| Zone1 Kweebec Tier2 | 23.6% | 1.63 |
| Zone1 Undead Tier1 | 23.6% | 1.38 |
| Zone1 Encounters Tier1 | 23.6% | 1.38 |
| Zone1 Goblin Tier2 | 23.6% | 1.63 |
| Zone1 Undead Tier2 | 23.6% | 1.63 |
| Zone1 Encounters Tier2 | 23.6% | 1.63 |
| Zone1 Trork Tier1 | 23.6% | 1.38 |
| Zone1 Trork Tier2 | 23.6% | 1.63 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Azure Tree Trunk | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
| Item | Chance | Average | Range |
|---|---|---|---|
| Tree Bark | 100% | 1.5 | 1–2 |
Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet
- 1×Oak Log
Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet
Used to make 3
Raw game dataResolved from Server/Item/Items/Wood/Azure/Wood_Azure_Trunk.json and its parents
- level10
- categoryBlocks.Wood
- categories[Blocks.Wood]
- iconIcons/ItemsGenerated/Wood_Azure_Trunk.png
- setWood_Azure
- isBlocktrue
gathering[4]
0{2}
- howTools
- droplistBark
1{5}
- howBreaking
- itemIdWood_Azure_Trunk
- qty1
- gatherTypeWoods
- handHits34
2{3}
- howPhysics
- itemIdWood_Oak_Trunk
- qty1
3{5}
- howBreaking:Stripped
- itemIdWood_Stripped_Deco
- qty1
- gatherTypeWoods
- handHits34
- hasIcontrue