Sourcemined
Hytale
ItemrareVerified on v0.7.2

Ice Crystal Staff

Consumes Essence of Ice.

Work in Progress

Overview

Quality
rare
Item level
50
Category
Weapons
Durability
300
Kind
Item
Game ID
Weapon_Staff_Crystal_Ice

Damage per attack

AttackPhysicalIce
Spear Swing Left5—
Spear Swing Right5—
Projectile Config Ice Ball—20
Projectile Config Ice Bolt—5

Base damage before armor and buffs.

Casts and attacks

What each input does, followed through the item's interactions as the server runs them: hold times, damage, what a cast costs and what it applies.

Primary, tap

  • Spear Swing Left5 Physical
  • Spear Swing Right5 Physical

Primary, hold 1 s

  • Ice Ball20 Icespeed 30 · gravity 4.4
Costs
5 Stamina
Durability per cast
-0.5

Secondary, tap

  • Ice Bolt5 Icespeed 50 · gravity 3
Costs
1.5 Stamina
Needs at least
1.51 Stamina
Durability per cast
-0.5

Projectile damage is the value the projectile asset stores; area damage hits everything within the radius (in blocks).

How to get it

Craft

Need several? The crafting calculator expands this recipe down to raw materials.

Every staff by tier

Base values before buffs and enchantments.

Raw game dataResolved from Server/Item/Items/Weapon/Staff/Weapon_Staff_Crystal_Ice.json and its parents
  • qualityRare
  • level50
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability300
  • iconIcons/ItemsGenerated/Weapon_Staff_Crystal_Ice.png
  • damage{4}
    • Spear_Swing_Left{1}
      • Physical5
    • Spear_Swing_Right{1}
      • Physical5
    • Projectile_Config_Ice_Ball{1}
      • Ice20
    • Projectile_Config_Ice_Bolt{1}
      • Ice5
  • casts[3]
    • 0{2}
      • inputPrimary
      • hits[2]
        • 0{2}
          • labelSpear_Swing_Left
          • damage{1}
            • Physical5
        • 1{2}
          • labelSpear_Swing_Right
          • damage{1}
            • Physical5
    • 1{6}
      • inputPrimary
      • charge1
      • hits[1]
        • 0{3}
          • labelProjectile_Config_Ice_Ball
          • damage{1}
            • Ice20
          • projectile{3}
            • idProjectile_Config_Ice_Ball
            • speed30
            • gravity4.4
      • consumes[1]
        • 0{2}
          • idIngredient_Ice_Essence
          • qty1
      • durability-0.5
      • cost{1}
        • Stamina5
    • 2{6}
      • inputSecondary
      • hits[1]
        • 0{3}
          • labelProjectile_Config_Ice_Bolt
          • damage{1}
            • Ice5
          • projectile{3}
            • idProjectile_Config_Ice_Bolt
            • speed50
            • gravity3
      • requires{1}
        • Stamina1.51
      • consumes[1]
        • 0{2}
          • idIngredient_Ice_Essence
          • qty1
      • durability-0.5
      • cost{1}
        • Stamina1.5
  • recipe{4}
    • inputs[4]
      • 0{2}
        • idRock_Gem_Sapphire
        • qty1
      • 1{2}
        • idIngredient_Bar_Silver
        • qty8
      • 2{2}
        • idWood_Azure_Trunk
        • qty10
      • 3{2}
        • idIngredient_Ice_Essence
        • qty20
    • outputs[1]
      • 0{2}
        • idWeapon_Staff_Crystal_Ice
        • qty1
    • bench{3}
      • idArcanebench
      • typeCrafting
      • categories[Arcane_Misc]
    • time5
  • hasIcontrue