Cobalt Hatchet
Effective for cutting down trees.
The Kweebecs acknowledge that some cultures require wood as a resource. As long as you avoid entering their woodlands with such a blade bared, it's unlikely they'll ever bring it up.
Overview
- Quality
- rare
- Item level
- 35
- Category
- Tools
- Durability
- 700
- Kind
- Item
- Game ID
Tool_Hatchet_Cobalt
Damage per attack
| Attack | Physical |
|---|---|
| Hatchet Chop | 5 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 3
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Encounters Tier4 | 1.1% | 0.01 |
| Zone4 Undead Tier3 | 0.71% | 0.01 |
| Zone4 Encounters Tier3 | 0.71% | 0.01 |
Salvages into
Raw game dataResolved from Server/Item/Items/Tool/Hatchet/Tool_Hatchet_Cobalt.json and its parents
- qualityRare
- level35
- categoryItems.Tools
- categories[Items.Tools]
- maxDurability700
- iconIcons/ItemsGenerated/Tool_Hatchet_Cobalt.png
- setTool_Stone
damage{1}
Hatchet_Chop{1}
- Physical5
tool{2}
Specs[15]
0{2}
- Power1
- GatherTypeSoftBlocks
1{2}
- Power0.05
- GatherTypeSoils
2{2}
- Power0.5
- GatherTypeWoods
3{2}
- Power0.05
- GatherTypeRocks
4{2}
- Power0.5
- GatherTypeBenches
5{4}
- Power0.001
- GatherTypeMetals
- IsIncorrecttrue
- HitSoundLayerSFX_Pickaxe_Impact_Poor
6{2}
- Power0.017
- GatherTypeVolcanicRocks
7{2}
- Power0.046
- GatherTypeOreCopper
8{2}
- Power0.046
- GatherTypeOreIron
9{2}
- Power0.046
- GatherTypeOreSilver
10{2}
- Power0.046
- GatherTypeOreGold
11{2}
- Power0.042
- GatherTypeOreThorium
12{2}
- Power0.042
- GatherTypeOreCobalt
13{2}
- Power0.036
- GatherTypeOreAdamantite
14{2}
- Power0.032
- GatherTypeOreMithril
DurabilityLossBlockTypes[1]
0{2}
- BlockSets[Stone, Rock, Ores, Soil, Wood]
- DurabilityLossOnHit0.25
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Cobalt
- qty7
1{2}
- idIngredient_Leather_Heavy
- qty2
2{2}
- idIngredient_Fabric_Scrap_Shadoweave
- qty4
outputs[1]
0{2}
- idTool_Hatchet_Cobalt
- qty1
bench{4}
- idWorkbench
- typeCrafting
- categories[Workbench_Tools]
- tier2
- time4
- hasIcontrue