Sourcemined
Hytale
ItemuncommonVerified on v0.7.2

Iron Sword

Overview

Quality
uncommon
Item level
20
Category
Weapons
Durability
250
Kind
Item
Game ID
Weapon_Sword_Iron

Damage per attack

AttackPhysical
Swing Left10
Swing Right10
Swing Down18
Thrust26
Vortexstrike Spin19
Vortexstrike Stab56

Base damage before armor and buffs.

How to get it

Craft

Weapon Bench3.5 s

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 25

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Test Random Hotbar50%0.5
Zone3 Kweebec Tier32.4%0.02
Zone4 Undead Tier12.4%0.02
Zone4 Encounters Tier12.4%0.02
Zone3 Trork Tier32.4%0.02
Zone3 Outlander Tier32.4%0.02
Zone3 Undead Tier32.4%0.02
Zone3 Encounters Tier32.4%0.02
Zone3 Encounters Tier42.2%0.02
Zone4 Undead Tier22.2%0.02
Zone4 Encounters Tier22.2%0.02
Zone3 Kweebec Tier20.67%0.01
Zone3 Outlander Tier20.67%0.01
Zone3 Undead Tier20.67%0.01
Zone3 Encounters Tier20.67%0.01
Zone2 Encounters Tier40.67%0.01
Zone3 Trork Tier20.67%0.01
Zone3 Kweebec Tier10.47%0
Zone3 Outlander Tier10.47%0
Zone3 Undead Tier10.47%0
Zone3 Encounters Tier10.47%0
Portals Oasis0.47%0
Zone2 Undead Tier30.47%0
Zone2 Encounters Tier30.47%0
Zone3 Trork Tier10.47%0

Every sword by tier

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Sword/Weapon_Sword_Iron.json and its parents
  • qualityUncommon
  • level20
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability250
  • iconIcons/ItemsGenerated/Weapon_Sword_Iron.png
  • damage{6}
    • Swing_Left{1}
      • Physical10
    • Swing_Right{1}
      • Physical10
    • Swing_Down{1}
      • Physical18
    • Thrust{1}
      • Physical26
    • Vortexstrike_Spin{1}
      • Physical19
    • Vortexstrike_Stab{1}
      • Physical56
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Iron
        • qty6
      • 1{2}
        • idIngredient_Leather_Light
        • qty3
      • 2{2}
        • idIngredient_Fabric_Scrap_Linen
        • qty3
    • outputs[1]
      • 0{2}
        • idWeapon_Sword_Iron
        • qty1
    • bench{3}
      • idWeapon_Bench
      • typeCrafting
      • categories[Weapon_Sword]
    • time3.5
  • hasIcontrue