Doomed Outlander Shield
Overview
- Quality
- rare
- Item level
- 30
- Category
- Weapons
- Kind
- Item
- Game ID
Weapon_Shield_Doomed
Damage per attack
| Attack | Physical |
|---|---|
| Guard Bash | 0 |
Base damage before armor and buffs.
How to get it
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Outlander Marauder | Kill | 2.5% | 0.03 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 3
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone3 Outlander Tier3 | 6.2% | 0.06 |
| Zone3 Outlander Tier1 | 5.1% | 0.05 |
| Zone3 Outlander Tier2 | 5.1% | 0.05 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Outlander Marauder | 40 | 400 | 2.5% | 11.9% | 22.4% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Every shield by tier
| Item | Level | Strongest hit | Weakest hit |
|---|---|---|---|
| Copper Shield | 10 | 0 | 0 |
| Rusty Shield | 15 | 0 | 0 |
| Scrap Shield | 15 | 0 | 0 |
| Spiked Scrap Shield | 15 | 0 | 0 |
| Iron Shield | 20 | 0 | 0 |
| Doomed Outlander Shield | 30 | 0 | 0 |
| Thorium Shield | 30 | 0 | 0 |
| Cobalt Shield | 35 | 0 | 0 |
| Adamantite Shield | 40 | 0 | 0 |
| Ancient Knight's Incandescent Shield | 40 | 0 | 0 |
| Ancient Knight's Shield | 40 | 0 | 0 |
| Giant Ruined Shield | 40 | 0 | 0 |
| Praetorian Shield | 40 | 0 | 0 |
| Wooden Shield | 40 | 0 | 0 |
| Mithril Shield | 50 | 0 | 0 |
| Onyxium Shield | 50 | 0 | 0 |
Base values before buffs and enchantments.
Salvages into
Raw game dataResolved from Server/Item/Items/Weapon/Shield/Weapon_Shield_Doomed.json and its parents
- qualityRare
- level30
- categoryItems.Weapons
- categories[Items.Weapons]
- iconIcons/ItemsGenerated/Weapon_Shield_Doomed.png
damage{1}
Guard_Bash{1}
- Physical0
- hasIcontrue