Wooden Shield
Overview
- Quality
- common
- Item level
- 40
- Category
- Weapons
- Kind
- Item
- Game ID
Weapon_Shield_Wood
Damage per attack
| Attack | Physical |
|---|---|
| Guard Bash | 0 |
Base damage before armor and buffs.
How to get it
Craft
- 6×Any wood trunk
- 4×Plant Fiber
- 1×Light Leather
- →
- 1×Wooden Shield
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 22
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone1 Kweebec Tier1 | 3.8% | 0.04 |
| Zone1 Goblin Tier1 | 3.8% | 0.04 |
| Zone1 Undead Tier1 | 3.8% | 0.04 |
| Zone1 Encounters Tier1 | 3.8% | 0.04 |
| Zone1 Trork Tier1 | 3.8% | 0.04 |
| Zone1 Kweebec Tier2 | 3.4% | 0.03 |
| Zone1 Goblin Tier2 | 3.4% | 0.03 |
| Zone1 Undead Tier2 | 3.4% | 0.03 |
| Zone1 Encounters Tier2 | 3.4% | 0.03 |
| Zone1 Trork Tier2 | 3.4% | 0.03 |
| Zone1 Kweebec Tier3 | 3.2% | 0.03 |
| Zone1 Trork Tier3 | 3.2% | 0.03 |
| Zone2 Feran Tier1 | 3.2% | 0.03 |
| Zone1 Undead Tier3 | 3.2% | 0.03 |
| Zone2 Encounters Tier1 | 3.2% | 0.03 |
| Zone2 Undead Tier1 | 3.2% | 0.03 |
| Zone1 Encounters Tier3 | 3.2% | 0.03 |
| Zone1 Goblin Tier3 | 3.2% | 0.03 |
| Zone2 Feran Tier2 | 3% | 0.03 |
| Zone1 Encounters Tier4 | 3% | 0.03 |
| Zone2 Encounters Tier2 | 3% | 0.03 |
| Zone2 Undead Tier2 | 3% | 0.03 |
Every shield by tier
| Item | Level | Strongest hit | Weakest hit |
|---|---|---|---|
| Copper Shield | 10 | 0 | 0 |
| Rusty Shield | 15 | 0 | 0 |
| Scrap Shield | 15 | 0 | 0 |
| Spiked Scrap Shield | 15 | 0 | 0 |
| Iron Shield | 20 | 0 | 0 |
| Doomed Outlander Shield | 30 | 0 | 0 |
| Thorium Shield | 30 | 0 | 0 |
| Cobalt Shield | 35 | 0 | 0 |
| Adamantite Shield | 40 | 0 | 0 |
| Ancient Knight's Incandescent Shield | 40 | 0 | 0 |
| Ancient Knight's Shield | 40 | 0 | 0 |
| Giant Ruined Shield | 40 | 0 | 0 |
| Praetorian Shield | 40 | 0 | 0 |
| Wooden Shield | 40 | 0 | 0 |
| Mithril Shield | 50 | 0 | 0 |
| Onyxium Shield | 50 | 0 | 0 |
Base values before buffs and enchantments.
Salvages into
Raw game dataResolved from Server/Item/Items/Weapon/Shield/Weapon_Shield_Wood.json and its parents
- qualityCommon
- level40
- categoryItems.Weapons
- categories[Items.Weapons]
- iconIcons/ItemsGenerated/Weapon_Shield_Wood.png
damage{1}
Guard_Bash{1}
- Physical0
recipe{2}
inputs[3]
0{3}
- idWood_Trunk
- qty6
- resourcetrue
1{2}
- idIngredient_Fibre
- qty4
2{2}
- idIngredient_Leather_Light
- qty1
outputs[1]
0{2}
- idWeapon_Shield_Wood
- qty1
- hasIcontrue