Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Wooden Shield

Overview

Quality
common
Item level
40
Category
Weapons
Kind
Item
Game ID
Weapon_Shield_Wood

Damage per attack

AttackPhysical
Guard Bash0

Base damage before armor and buffs.

How to get it

Craft

By hand

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 22

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone1 Kweebec Tier13.8%0.04
Zone1 Goblin Tier13.8%0.04
Zone1 Undead Tier13.8%0.04
Zone1 Encounters Tier13.8%0.04
Zone1 Trork Tier13.8%0.04
Zone1 Kweebec Tier23.4%0.03
Zone1 Goblin Tier23.4%0.03
Zone1 Undead Tier23.4%0.03
Zone1 Encounters Tier23.4%0.03
Zone1 Trork Tier23.4%0.03
Zone1 Kweebec Tier33.2%0.03
Zone1 Trork Tier33.2%0.03
Zone2 Feran Tier13.2%0.03
Zone1 Undead Tier33.2%0.03
Zone2 Encounters Tier13.2%0.03
Zone2 Undead Tier13.2%0.03
Zone1 Encounters Tier33.2%0.03
Zone1 Goblin Tier33.2%0.03
Zone2 Feran Tier23%0.03
Zone1 Encounters Tier43%0.03
Zone2 Encounters Tier23%0.03
Zone2 Undead Tier23%0.03

Every shield by tier

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Shield/Weapon_Shield_Wood.json and its parents
  • qualityCommon
  • level40
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • iconIcons/ItemsGenerated/Weapon_Shield_Wood.png
  • damage{1}
    • Guard_Bash{1}
      • Physical0
  • recipe{2}
    • inputs[3]
      • 0{3}
        • idWood_Trunk
        • qty6
        • resourcetrue
      • 1{2}
        • idIngredient_Fibre
        • qty4
      • 2{2}
        • idIngredient_Leather_Light
        • qty1
    • outputs[1]
      • 0{2}
        • idWeapon_Shield_Wood
        • qty1
  • hasIcontrue