Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Crude Mace

Overview

Quality
common
Item level
8
Category
Weapons
Durability
120
Kind
Item
Game ID
Weapon_Mace_Crude

Damage per attack

AttackPhysical
Swing Left19
Swing Right19
Swing Up Left19
Swing Left Charged26
Swing Right Charged26
Swing Up Left Charged26
Groundslam59

Base damage before armor and buffs.

How to get it

Craft

Workbench

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 22

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone1 Kweebec Tier13.8%0.04
Zone1 Goblin Tier13.8%0.04
Zone1 Undead Tier13.8%0.04
Zone1 Encounters Tier13.8%0.04
Zone1 Trork Tier13.8%0.04
Zone1 Kweebec Tier23.4%0.03
Zone1 Goblin Tier23.4%0.03
Zone1 Undead Tier23.4%0.03
Zone1 Encounters Tier23.4%0.03
Zone1 Trork Tier23.4%0.03
Zone1 Kweebec Tier33.2%0.03
Zone1 Trork Tier33.2%0.03
Zone2 Feran Tier13.2%0.03
Zone1 Undead Tier33.2%0.03
Zone2 Encounters Tier13.2%0.03
Zone2 Undead Tier13.2%0.03
Zone1 Encounters Tier33.2%0.03
Zone1 Goblin Tier33.2%0.03
Zone2 Feran Tier23%0.03
Zone1 Encounters Tier43%0.03
Zone2 Encounters Tier23%0.03
Zone2 Undead Tier23%0.03

Every mace by tier

ItemLevelStrongest hitWeakest hit
Crude Mace85919
Copper Mace107423
Scrap Mace158326
Iron Mace209329
Stone Trork Mace2510433
Thorium Mace3011636
Cobalt Mace3511636
Adamantite Mace4014645
Mithril Mace5018356
Onyxium Mace5018356

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Mace/Weapon_Mace_Crude.json and its parents
  • qualityCommon
  • level8
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability120
  • iconIcons/ItemsGenerated/Weapon_Mace_Crude.png
  • damage{7}
    • Swing_Left{1}
      • Physical19
    • Swing_Right{1}
      • Physical19
    • Swing_Up_Left{1}
      • Physical19
    • Swing_Left_Charged{1}
      • Physical26
    • Swing_Right_Charged{1}
      • Physical26
    • Swing_Up_Left_Charged{1}
      • Physical26
    • Groundslam{1}
      • Physical59
  • recipe{4}
    • inputs[3]
      • 0{3}
        • idRock
        • qty6
        • resourcetrue
      • 1{3}
        • idWood_Trunk
        • qty3
        • resourcetrue
      • 2{2}
        • idIngredient_Fibre
        • qty4
    • outputs[1]
      • 0{2}
        • idWeapon_Mace_Crude
        • qty1
    • bench{3}
      • idWorkbench
      • typeCrafting
      • categories[Workbench_Survival]
    • time0
  • hasIcontrue