Cobalt Mace
Overview
- Quality
- rare
- Item level
- 35
- Category
- Weapons
- Durability
- 350
- Kind
- Item
- Game ID
Weapon_Mace_Cobalt
Damage per attack
| Attack | Physical |
|---|---|
| Swing Left | 36 |
| Swing Right | 36 |
| Swing Up Left | 36 |
| Swing Left Charged | 52 |
| Swing Right Charged | 52 |
| Swing Up Left Charged | 52 |
| Groundslam | 116 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 3
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Encounters Tier4 | 0.67% | 0.01 |
| Zone4 Undead Tier3 | 0.47% | 0 |
| Zone4 Encounters Tier3 | 0.47% | 0 |
Every mace by tier
| Item | Level | Strongest hit | Weakest hit |
|---|---|---|---|
| Crude Mace | 8 | 59 | 19 |
| Copper Mace | 10 | 74 | 23 |
| Scrap Mace | 15 | 83 | 26 |
| Iron Mace | 20 | 93 | 29 |
| Stone Trork Mace | 25 | 104 | 33 |
| Thorium Mace | 30 | 116 | 36 |
| Cobalt Mace | 35 | 116 | 36 |
| Adamantite Mace | 40 | 146 | 45 |
| Mithril Mace | 50 | 183 | 56 |
| Onyxium Mace | 50 | 183 | 56 |
Base values before buffs and enchantments.
Salvages into
Raw game dataResolved from Server/Item/Items/Weapon/Mace/Weapon_Mace_Cobalt.json and its parents
- qualityRare
- level35
- categoryItems.Weapons
- categories[Items.Weapons]
- maxDurability350
- iconIcons/ItemsGenerated/Weapon_Mace_Cobalt.png
damage{7}
Swing_Left{1}
- Physical36
Swing_Right{1}
- Physical36
Swing_Up_Left{1}
- Physical36
Swing_Left_Charged{1}
- Physical52
Swing_Right_Charged{1}
- Physical52
Swing_Up_Left_Charged{1}
- Physical52
Groundslam{1}
- Physical116
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Cobalt
- qty14
1{2}
- idIngredient_Leather_Heavy
- qty4
2{2}
- idIngredient_Fabric_Scrap_Shadoweave
- qty3
outputs[1]
0{2}
- idWeapon_Mace_Cobalt
- qty1
bench{4}
- idWeapon_Bench
- typeCrafting
- categories[Weapon_Mace]
- tier2
- time4
- hasIcontrue