Quezacotl
Abilities 21
| Ability | Type | AP | Learnable |
|---|---|---|---|
| SumMag+10% | Gf | 40 | From the start |
| SumMag+20% | Gf | 70 | After SumMag+10% |
| SumMag+30% | Gf | 140 | After SumMag+20% |
| GFHP+10% | Gf | 40 | From the start |
| GFHP+20% | Gf | 70 | After GFHP+10% |
| Boost Boost GF | Gf | 10 | From the start |
| T Mag-RF | Menu | 30 | From the start |
| Mid Mag-RF | Menu | 60 | After T Mag-RF |
| HP-J | Junction | 50 | From the start |
| Mag+20% | Stat | 60 | From the start |
| Mag+40% | Stat | 120 | After Mag+20% |
| Elem-Atk-J | Junction | 160 | After Mag+20% |
| Vit-J | Junction | 50 | From the start |
| Elem-Def-J | Junction | 100 | After Vit-J |
| Elem-Defx2 | Junction | 130 | After Elem-Def-J |
| Card | Command | 40 | From the start |
| Card Mod | Menu | 80 | After Card |
| Mag-J | Junction | 50 | From the start |
| Item | Command | 1 | From the start |
| Magic | Command | 1 | From the start |
| GF | Command | 1 | From the start |
Learning order and AP from the GF's kernel record. Use Quezacotl in the junction optimiser.
Overview
- Attack
- Thunder Storm
- Element
- Thunder
- Abilities
- 21