Ifrit
Abilities 21
| Ability | Type | AP | Learnable |
|---|---|---|---|
| SumMag+10% | Gf | 40 | From the start |
| SumMag+20% | Gf | 70 | After SumMag+10% |
| SumMag+30% | Gf | 140 | After SumMag+20% |
| GFHP+10% | Gf | 40 | From the start |
| GFHP+20% | Gf | 70 | After GFHP+10% |
| GFHP+30% | Gf | 140 | After GFHP+20% |
| Boost Boost GF | Gf | 10 | From the start |
| F Mag-RF | Menu | 30 | From the start |
| Ammo-RF | Menu | 30 | – |
| Str+20% | Stat | 60 | From the start |
| Str+40% | Stat | 120 | After Str+20% |
| Elem-Atk-J | Junction | 160 | From the start |
| Str Bonus +1 Bonus to Str at level up | Character | 100 | After Str+40% |
| HP-J | Junction | 50 | From the start |
| Item | Command | 1 | From the start |
| Elem-Def-J | Junction | 100 | From the start |
| Elem-Defx2 | Junction | 130 | After Elem-Def-J |
| Mad Rush | Command | 60 | – |
| Str-J | Junction | 50 | From the start |
| Magic | Command | 1 | From the start |
| GF | Command | 1 | From the start |
Learning order and AP from the GF's kernel record. Use Ifrit in the junction optimiser.
Overview
- Attack
- Hell Fire
- Element
- Fire
- Abilities
- 21