Serpenphare
Boss fight · White Sands
Stats by difficulty · level 90
| Stat | Easy | Normal | Hard |
|---|---|---|---|
| HP | 5591092 | 5591092 | 10483318 |
| Attack | 1877 | 7507 | 15013 |
| Speed | 3485 | 3485 | 3485 |
| XP | 1950000 | 1950000 | 1950000 |
At level 90, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 60% of HP, stunned 3 turns when broken.
Where it's fought 1
| Area | Level | HP | Hard | Attack |
|---|---|---|---|---|
| The Continent | 90 | 5,591,092 | 10,483,318 | 7,507 |
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
- Normal
- Hard
Show the numbers
| Encounter level | Normal | Hard |
|---|---|---|
| 1 | 3,120 | 5,850 |
| 3 | 4,836 | 9,048 |
| 6 | 11k | 21k |
| 9 | 19k | 36k |
| 12 | 30k | 56k |
| 15 | 45k | 84k |
| 18 | 63k | 118k |
| 21 | 85k | 159k |
| 24 | 110k | 206k |
| 27 | 139k | 260k |
| 30 | 172k | 323k |
| 33 | 211k | 395k |
| 36 | 254k | 477k |
| 39 | 304k | 569k |
| 42 | 370k | 693k |
| 45 | 451k | 846k |
| 48 | 545k | 1M |
| 51 | 665k | 1.2M |
| 54 | 834k | 1.6M |
| 57 | 1M | 1.9M |
| 60 | 1.3M | 2.3M |
| 63 | 1.5M | 2.8M |
| 66 | 1.7M | 3.2M |
| 69 | 2M | 3.8M |
| 72 | 2.4M | 4.4M |
| 75 | 2.8M | 5.2M |
| 78 | 3.2M | 6.1M |
| 81 | 3.7M | 7M |
| 84 | 4.3M | 8.1M |
| 87 | 4.9M | 9.2M |
| 90 | 5.6M | 10.5M |
| 93 | 6.3M | 11.9M |
| 96 | 7.2M | 13.4M |
| 99 | 8M | 15.1M |
| 100 | 8.3M | 15.5M |
New Game+
| Run | Level | HP | Hard | Attack |
|---|---|---|---|---|
| First run | 90 | 5,591,092 | 10,483,318 | 7,507 |
| NG+1 | 150 | 15,136,992 | 28,381,860 | 18,670 |
| NG+2 | 180 | 19,869,460 | 37,255,258 | 24,494 |
| NG+3 | 200 | 23,255,830 | 43,604,652 | 28,662 |
| NG+4 | 220 | 26,816,010 | 50,280,010 | 33,043 |
| NG+5 | 240 | 30,541,940 | 57,266,158 | 37,628 |
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.
Elements
- Fire
- Resistant
- Ice
- Resistant
- Lightning
- Weakness
Drops
Overview
- Level
- 90
- Type
- Boss
- Break bar
- 60% of HP