At level 99, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
99
4,018,040
7,533,825
8,280
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Boss archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
1,560
2,925
3
2,418
4,524
6
5,642
11k
9
9,594
18k
12
15k
28k
15
22k
42k
18
31k
59k
21
43k
80k
24
55k
103k
27
69k
130k
30
86k
162k
33
105k
198k
36
127k
239k
39
152k
285k
42
185k
347k
45
226k
423k
48
272k
511k
51
333k
624k
54
417k
782k
57
515k
965k
60
626k
1.2M
63
739k
1.4M
66
865k
1.6M
69
1M
1.9M
72
1.2M
2.2M
75
1.4M
2.6M
78
1.6M
3M
81
1.9M
3.5M
84
2.2M
4M
87
2.5M
4.6M
90
2.8M
5.2M
93
3.2M
5.9M
96
3.6M
6.7M
99
4M
7.5M
100
4.1M
7.8M
New Game+
Run
Level
HP
Hard
Attack
First run
99
4,018,040
7,533,825
8,280
NG+1
159
8,255,624
15,479,295
16,967
NG+2
189
10,685,623
20,035,548
21,952
NG+3
209
12,418,458
23,284,599
25,506
NG+4
229
14,236,313
26,693,082
29,236
NG+5
249
16,135,379
30,253,841
33,131
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.