At level 83, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 300% of HP, stunned 3 turns when broken.
Where it's fought 2
Area
Level
HP
Hard
Attack
Flying Manor
83
3,084,822
5,784,042
5,228
Scripted fight
96
5,364,314
10,058,111
7,568
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Boss archetype's HP at each level × this enemy's HP multiplier (×1.5), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
2,340
4,388
3
3,627
6,786
6
8,463
16k
9
14k
27k
12
23k
42k
15
33k
63k
18
47k
88k
21
64k
120k
24
82k
154k
27
104k
195k
30
129k
242k
33
158k
296k
36
191k
358k
39
228k
427k
42
277k
520k
45
339k
635k
48
409k
766k
51
499k
936k
54
626k
1.2M
57
772k
1.4M
60
940k
1.8M
63
1.1M
2.1M
66
1.3M
2.4M
69
1.5M
2.8M
72
1.8M
3.3M
75
2.1M
3.9M
78
2.4M
4.6M
81
2.8M
5.3M
83
3.1M
5.8M
84
3.2M
6.1M
87
3.7M
6.9M
90
4.2M
7.9M
93
4.8M
8.9M
96
5.4M
10.1M
99
6M
11.3M
100
6.2M
11.6M
New Game+
Run
Level
HP
Hard
Attack
First run
83
3,084,822
5,784,042
5,228
NG+1
143
10,572,120
19,822,725
14,490
NG+2
173
14,045,265
26,334,858
19,240
NG+3
193
16,537,775
31,008,335
22,649
NG+4
213
19,163,021
35,930,672
26,238
NG+5
233
21,914,607
41,089,904
30,001
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.