At level 36, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 120% of HP, stunned 1 turns when broken.
Where it's fought 5
Area
Level
HP
Hard
Attack
The Continent
1–100
42 – 111,475
53 – 139,344
23 – 7,105
The Continent
36
3,426
4,282
924
Sirène
37
3,638
4,547
960
The Continent
42
4,976
6,220
1,177
Scripted fight
65
22,126
27,657
2,695
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Elusive archetype's HP at each level × this enemy's HP multiplier (×0.5), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
42
53
3
65
81
6
152
190
9
259
323
12
406
507
15
600
750
18
847
1,059
21
1,145
1,431
24
1,479
1,849
27
1,870
2,337
30
2,321
2,901
33
2,838
3,548
36
3,426
4,282
37
3,638
4,547
39
4,088
5,110
42
4,976
6,220
45
6,076
7,595
48
7,336
9,170
51
8,957
11k
54
11k
14k
57
14k
17k
60
17k
21k
63
20k
25k
65
22k
28k
66
23k
29k
69
27k
34k
72
32k
40k
75
37k
47k
78
44k
54k
81
50k
63k
84
58k
72k
87
66k
83k
90
75k
94k
93
85k
107k
96
96k
120k
99
108k
135k
100
111k
139k
New Game+
Run
Level
HP
Hard
Attack
First run
36
3,426
4,282
924
NG+1
96
96,283
120,354
6,307
NG+2
126
157,157
196,446
10,005
NG+3
146
195,720
244,650
12,454
NG+4
166
237,024
296,279
15,076
NG+5
186
280,897
351,121
17,862
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.